AS3: Parsing .3ds file - Octopus
November 26th, 2005 at 08:41pm Administrator
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Yes, it’s awesome
In AS3 you can just get .3ds file from 3d max, parse it, and draw it on screen.
You can see it on example .3ds file - Octopus. There more the 16000 faces, and it is rendered in less then 200 ms on my machine
Source code is dirty and it’s part of my AS3 project FlashLife, which will be open source, so you will have source available in some time, but I can not say now, when. It is in early state
Enjoy.
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December 8th, 2005 at 12:39 pm
hi0b> look at this collection
there are png , jpg ancoding as well
http://www.franto.com/blog2/collected-links-to-actionscript-30-examples
December 8th, 2005 at 12:45 am
sounds really easy.. i think in the future we will see more examples of importers, for which i use php right now.. i have also seen examples of encoding pngs and jpegs..
good to see, that adobe pushes flash.. under macromedia, flash already reached the limits..
December 7th, 2005 at 7:20 pm
hi0b> your friend shoul wait for flash 9
parsing is easy if you know 3ds file format, just dynamicaly load it as swf, or image, onComplete just get ByteArray from it, and just parse ByteArray accordinf 3ds file format
December 7th, 2005 at 6:04 pm
How you start it? reading the 3ds-file as binary code? connection to a php? i have started a ase-reader so i get a xml from a ase, but using 3ds directly would be much more nicer.. (right said? sry my bad english..)
Its really nice to see, whats all possible with as3.. but a friend of mine will be lost only using as3.. he always did the design-part in our projects.. well i think, he has to lern a little programming now..
November 30th, 2005 at 10:27 am
[...] Woww it’s so nice. With AS3 Franto could get .3ds file from 3d max, parse it, and draw it on screen. More then 16000 faces is rendered less then 200 ms! wow! This is rock. Can’t wait for the source! Comments » [...]
November 29th, 2005 at 8:53 am
Hi David,
I know there is something strange, but not only in this movie. More times i have little time intervals, but rendering to the screen takes longer. Maybe because all is done in 1 frame
It is not optimized. But timer values are correct, do not know why it is so long to reender 