Real-time motion blur in Flash 8
July 21st, 2005 at 08:39am Administrator
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It was discussion on Flashcoders mailing list if it is possible to make real-time motion blur in Flash 8.
And the answer is: YES
real-time motion blur in Flash 8
P.S. Problem was with diagonal blur
Enjoy.
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July 21st, 2005 at 3:14 pm
Definitely a step in the right dircection, but this chugs a bit on my [G5, 1GB ram, Safari, OSX10.4] after about 20 seconds of contant movement. Also, it’s not really accurate if you make circles with your mouse. I’m not trying to be a buzzkill, but figured I would give you my testing feedback.
July 22nd, 2005 at 2:26 am
Yep, there appears to be a memory leak somewhere - it was a quick proof-of-concept hack. Remember we’re playing with undocumented features here, so there are bound to be problems while we’re not 100% sure what everything does. But once Flash 8 is released and we have proper documentation I’ll be able to make it solid.
Thanks for the feedback Josh.
July 22nd, 2005 at 8:14 am
Another realtime motion blur example
http://www.takopus.ru/swf/lcdghost.html
November 21st, 2007 at 1:15 pm
that is soo cool! how is it done?
November 29th, 2007 at 11:51 pm
I think you’ll find the memory leak is because you’re using bitmapdata without using .dispose() to clear it from memory when replacing it.
April 2nd, 2008 at 7:52 am
This is excellent. Is there a chance you’ll release the source code? I can’t figure out how you solved the diagonal blur problem.
Cheers.