Real-time motion blur in Flash 8

July 21st, 2005 at 08:39am Administrator

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It was discussion on Flashcoders mailing list if it is possible to make real-time motion blur in Flash 8.
And the answer is: YES

real-time motion blur in Flash 8

P.S. Problem was with diagonal blur :)

Enjoy.

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6 Responses to “Real-time motion blur in Flash 8”

  1. 1
    Josh Gormley Says:

    Definitely a step in the right dircection, but this chugs a bit on my [G5, 1GB ram, Safari, OSX10.4] after about 20 seconds of contant movement. Also, it’s not really accurate if you make circles with your mouse. I’m not trying to be a buzzkill, but figured I would give you my testing feedback.

  2. 2
    Rob Muller Says:

    Yep, there appears to be a memory leak somewhere - it was a quick proof-of-concept hack. Remember we’re playing with undocumented features here, so there are bound to be problems while we’re not 100% sure what everything does. But once Flash 8 is released and we have proper documentation I’ll be able to make it solid.

    Thanks for the feedback Josh.

  3. 3
    Administrator Says:

    Another realtime motion blur example
    http://www.takopus.ru/swf/lcdghost.html

  4. 4
    bobby Says:

    that is soo cool! how is it done?

  5. 5
    max Says:

    I think you’ll find the memory leak is because you’re using bitmapdata without using .dispose() to clear it from memory when replacing it.

  6. 6
    von Says:

    This is excellent. Is there a chance you’ll release the source code? I can’t figure out how you solved the diagonal blur problem.
    Cheers.

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