Transparent background in projector (Screenweaver)

June 26th, 2006 at 05:18pm Administrator

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Thank you

Hi all,

i’ve made projector (walking insect) with transparent background, and it’s killing all my CPU. there is 3 pieces of them, i’ve tried just 3 squares and it is the same, i can see on my comp redrawing sprites and have 50% CPU (dual processor, 2 GHZ) on other computers, redrawing is not visible, but 100% CPU (or 50% for dual)

I think the problem is creating dynamic mask (flash with desktop), but I dont know how to fix it.
Should I use other projector then Screenweaver?

Btw, i found same problem with some GameHouse game, when it was in fullscreen, all was right, but when i switch off fullscreen
and game was in transparent rectangle (desktop was visible outside the game), mouse was flickering, CPU full, i almost cant do anything, but another games was ok after switching off fullscreen, so this can be problem with some settings maybe…
i dont know, maybe some games was Shockwave, some Flash, really dont know, but I think 3 movings squares on desktop should not
take 100% CPU….

Can someone advice me, what’s is the problem?

Thanks many time..

Franto

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6 Responses to “Transparent background in projector (Screenweaver)”

  1. 1
    stacey Says:

    I don’t know the whole mechanics of how they do it, but definitely try swf studio for the transparent bg feature, out of all the products , they have hte best performance for that feature.

  2. 2
    Campbell Says:

    I looked into how screenweaver does its transperancy a while ago and yes its resource intensive. They blit it off screen first with a black background then a white. They then take the diference of the two and work out the alpha form that. So it has to render 3 frames per one. At least thats what they were doing when I looked 6 mnths ago. Youl notice some projectors have a freeze mask option wihich save cpu but doesnt allow for dynamic alpha. If the CPU usage is too much then I would skip to a new projector. Sorry dude. you could make sure your movie is as small as possible that way the renders wouldnt be as big, but I doubt that would increase the performance much…..apart from that wait for Apollo, My guess is they have inbuilt a sugar coater version of the player which makes the alpha directly availble to the Apollo platform. Or at least I hope they have.

    Cheers

    Campbell

  3. 3
    Kirit Tanna Says:

    Hi, I face a similar problem using MDM Zinc but iceProjector seems to be doing the job well. Maybe you should try the demo version.

  4. 4
    Administrator Says:

    SWF Studio transparency is really great, I break 1 movie into many small movies (each insect has own movie) and now with swf studio it is just 0-2%, but there is problem with creating child windows. I have to use Shell.execute, and every small movie with insect takes 18MB of memory :( in Zinc, it’s just 1 MB of memory, so I’m looking further. IBut as Kirit wrote, Zinf has similar problems :( we will see. I need fast solution, because i’m leaving my company tommorow, and i have to solve this problem…

  5. 5
    Serge Nikiforovski Says:

    Hi,
    I have this problem too.
    1. Each time I drag a transparent window over the desktop it eats next 1-5 Mb, depending on the size of swf.
    2. Another issue with transparency - opening double windows:
    - Shell.execute, …
    - opening dialogs (message boxes) …
    leads to opening of two identical windows.

    Probably the only option is to ask developers to fix bug.
    Please!

    Serge

  6. 6
    flash macromedia transparency Says:

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