Real-time motion blur in Flash 8

Thursday, July 21st, 2005

It was discussion on Flashcoders mailing list if it is possible to make real-time motion blur in Flash 8.
And the answer is: YES

real-time motion blur in Flash 8

P.S. Problem was with diagonal blur :)

Enjoy.

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This is some text prior to the author information. You can change this text from the admin section of WP-Gravatar  I'm living in Bratislava, Slovakia. I'm Senior Flex, AIR Developer for my own company Flexets. Read more from this author


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I'm living in Bratislava, Slovakia. I'm Senior Flex, AIR Developer for my own company Flexets.

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6 Comments


  1. Josh Gormley
    Visit Site
    July 21st, 2005

    Definitely a step in the right dircection, but this chugs a bit on my [G5, 1GB ram, Safari, OSX10.4] after about 20 seconds of contant movement. Also, it’s not really accurate if you make circles with your mouse. I’m not trying to be a buzzkill, but figured I would give you my testing feedback.


  2. Rob Muller
    Visit Site
    July 22nd, 2005

    Yep, there appears to be a memory leak somewhere - it was a quick proof-of-concept hack. Remember we’re playing with undocumented features here, so there are bound to be problems while we’re not 100% sure what everything does. But once Flash 8 is released and we have proper documentation I’ll be able to make it solid.

    Thanks for the feedback Josh.


  3. Administrator
    Visit Site
    July 22nd, 2005

    Another realtime motion blur example
    http://www.takopus.ru/swf/lcdghost.html


  4. bobby
    Visit Site
    November 21st, 2007

    that is soo cool! how is it done?


  5. max
    Visit Site
    November 29th, 2007

    I think you’ll find the memory leak is because you’re using bitmapdata without using .dispose() to clear it from memory when replacing it.


  6. von
    Visit Site
    April 2nd, 2008

    This is excellent. Is there a chance you’ll release the source code? I can’t figure out how you solved the diagonal blur problem.
    Cheers.

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